app2(app2(eq, 0), 0) -> true
app2(app2(eq, 0), app2(s, x)) -> false
app2(app2(eq, app2(s, x)), 0) -> false
app2(app2(eq, app2(s, x)), app2(s, y)) -> app2(app2(eq, x), y)
app2(app2(or, true), y) -> true
app2(app2(or, false), y) -> y
app2(app2(union, empty), h) -> h
app2(app2(union, app2(app2(app2(edge, x), y), i)), h) -> app2(app2(app2(edge, x), y), app2(app2(union, i), h))
app2(app2(app2(app2(reach, x), y), empty), h) -> false
app2(app2(app2(app2(reach, x), y), app2(app2(app2(edge, u), v), i)), h) -> app2(app2(app2(app2(app2(if_reach_1, app2(app2(eq, x), u)), x), y), app2(app2(app2(edge, u), v), i)), h)
app2(app2(app2(app2(app2(if_reach_1, true), x), y), app2(app2(app2(edge, u), v), i)), h) -> app2(app2(app2(app2(app2(if_reach_2, app2(app2(eq, y), v)), x), y), app2(app2(app2(edge, u), v), i)), h)
app2(app2(app2(app2(app2(if_reach_1, false), x), y), app2(app2(app2(edge, u), v), i)), h) -> app2(app2(app2(app2(reach, x), y), i), app2(app2(app2(edge, u), v), h))
app2(app2(app2(app2(app2(if_reach_2, true), x), y), app2(app2(app2(edge, u), v), i)), h) -> true
app2(app2(app2(app2(app2(if_reach_2, false), x), y), app2(app2(app2(edge, u), v), i)), h) -> app2(app2(or, app2(app2(app2(app2(reach, x), y), i), h)), app2(app2(app2(app2(reach, v), y), app2(app2(union, i), h)), empty))
↳ QTRS
↳ Non-Overlap Check
app2(app2(eq, 0), 0) -> true
app2(app2(eq, 0), app2(s, x)) -> false
app2(app2(eq, app2(s, x)), 0) -> false
app2(app2(eq, app2(s, x)), app2(s, y)) -> app2(app2(eq, x), y)
app2(app2(or, true), y) -> true
app2(app2(or, false), y) -> y
app2(app2(union, empty), h) -> h
app2(app2(union, app2(app2(app2(edge, x), y), i)), h) -> app2(app2(app2(edge, x), y), app2(app2(union, i), h))
app2(app2(app2(app2(reach, x), y), empty), h) -> false
app2(app2(app2(app2(reach, x), y), app2(app2(app2(edge, u), v), i)), h) -> app2(app2(app2(app2(app2(if_reach_1, app2(app2(eq, x), u)), x), y), app2(app2(app2(edge, u), v), i)), h)
app2(app2(app2(app2(app2(if_reach_1, true), x), y), app2(app2(app2(edge, u), v), i)), h) -> app2(app2(app2(app2(app2(if_reach_2, app2(app2(eq, y), v)), x), y), app2(app2(app2(edge, u), v), i)), h)
app2(app2(app2(app2(app2(if_reach_1, false), x), y), app2(app2(app2(edge, u), v), i)), h) -> app2(app2(app2(app2(reach, x), y), i), app2(app2(app2(edge, u), v), h))
app2(app2(app2(app2(app2(if_reach_2, true), x), y), app2(app2(app2(edge, u), v), i)), h) -> true
app2(app2(app2(app2(app2(if_reach_2, false), x), y), app2(app2(app2(edge, u), v), i)), h) -> app2(app2(or, app2(app2(app2(app2(reach, x), y), i), h)), app2(app2(app2(app2(reach, v), y), app2(app2(union, i), h)), empty))
↳ QTRS
↳ Non-Overlap Check
↳ QTRS
↳ DependencyPairsProof
app2(app2(eq, 0), 0) -> true
app2(app2(eq, 0), app2(s, x)) -> false
app2(app2(eq, app2(s, x)), 0) -> false
app2(app2(eq, app2(s, x)), app2(s, y)) -> app2(app2(eq, x), y)
app2(app2(or, true), y) -> true
app2(app2(or, false), y) -> y
app2(app2(union, empty), h) -> h
app2(app2(union, app2(app2(app2(edge, x), y), i)), h) -> app2(app2(app2(edge, x), y), app2(app2(union, i), h))
app2(app2(app2(app2(reach, x), y), empty), h) -> false
app2(app2(app2(app2(reach, x), y), app2(app2(app2(edge, u), v), i)), h) -> app2(app2(app2(app2(app2(if_reach_1, app2(app2(eq, x), u)), x), y), app2(app2(app2(edge, u), v), i)), h)
app2(app2(app2(app2(app2(if_reach_1, true), x), y), app2(app2(app2(edge, u), v), i)), h) -> app2(app2(app2(app2(app2(if_reach_2, app2(app2(eq, y), v)), x), y), app2(app2(app2(edge, u), v), i)), h)
app2(app2(app2(app2(app2(if_reach_1, false), x), y), app2(app2(app2(edge, u), v), i)), h) -> app2(app2(app2(app2(reach, x), y), i), app2(app2(app2(edge, u), v), h))
app2(app2(app2(app2(app2(if_reach_2, true), x), y), app2(app2(app2(edge, u), v), i)), h) -> true
app2(app2(app2(app2(app2(if_reach_2, false), x), y), app2(app2(app2(edge, u), v), i)), h) -> app2(app2(or, app2(app2(app2(app2(reach, x), y), i), h)), app2(app2(app2(app2(reach, v), y), app2(app2(union, i), h)), empty))
app2(app2(eq, 0), 0)
app2(app2(eq, 0), app2(s, x0))
app2(app2(eq, app2(s, x0)), 0)
app2(app2(eq, app2(s, x0)), app2(s, x1))
app2(app2(or, true), x0)
app2(app2(or, false), x0)
app2(app2(union, empty), x0)
app2(app2(union, app2(app2(app2(edge, x0), x1), x2)), x3)
app2(app2(app2(app2(reach, x0), x1), empty), x2)
app2(app2(app2(app2(reach, x0), x1), app2(app2(app2(edge, x2), x3), x4)), x5)
app2(app2(app2(app2(app2(if_reach_1, true), x0), x1), app2(app2(app2(edge, x2), x3), x4)), x5)
app2(app2(app2(app2(app2(if_reach_1, false), x0), x1), app2(app2(app2(edge, x2), x3), x4)), x5)
app2(app2(app2(app2(app2(if_reach_2, true), x0), x1), app2(app2(app2(edge, x2), x3), x4)), x5)
app2(app2(app2(app2(app2(if_reach_2, false), x0), x1), app2(app2(app2(edge, x2), x3), x4)), x5)
APP2(app2(app2(app2(app2(if_reach_1, false), x), y), app2(app2(app2(edge, u), v), i)), h) -> APP2(app2(reach, x), y)
APP2(app2(app2(app2(app2(if_reach_1, true), x), y), app2(app2(app2(edge, u), v), i)), h) -> APP2(app2(app2(app2(if_reach_2, app2(app2(eq, y), v)), x), y), app2(app2(app2(edge, u), v), i))
APP2(app2(app2(app2(app2(if_reach_2, false), x), y), app2(app2(app2(edge, u), v), i)), h) -> APP2(or, app2(app2(app2(app2(reach, x), y), i), h))
APP2(app2(app2(app2(app2(if_reach_2, false), x), y), app2(app2(app2(edge, u), v), i)), h) -> APP2(reach, x)
APP2(app2(app2(app2(reach, x), y), app2(app2(app2(edge, u), v), i)), h) -> APP2(app2(eq, x), u)
APP2(app2(app2(app2(app2(if_reach_1, true), x), y), app2(app2(app2(edge, u), v), i)), h) -> APP2(eq, y)
APP2(app2(app2(app2(app2(if_reach_2, false), x), y), app2(app2(app2(edge, u), v), i)), h) -> APP2(app2(reach, x), y)
APP2(app2(app2(app2(app2(if_reach_2, false), x), y), app2(app2(app2(edge, u), v), i)), h) -> APP2(app2(app2(app2(reach, x), y), i), h)
APP2(app2(union, app2(app2(app2(edge, x), y), i)), h) -> APP2(union, i)
APP2(app2(app2(app2(app2(if_reach_1, true), x), y), app2(app2(app2(edge, u), v), i)), h) -> APP2(app2(app2(if_reach_2, app2(app2(eq, y), v)), x), y)
APP2(app2(app2(app2(app2(if_reach_1, true), x), y), app2(app2(app2(edge, u), v), i)), h) -> APP2(app2(eq, y), v)
APP2(app2(app2(app2(reach, x), y), app2(app2(app2(edge, u), v), i)), h) -> APP2(app2(if_reach_1, app2(app2(eq, x), u)), x)
APP2(app2(app2(app2(app2(if_reach_2, false), x), y), app2(app2(app2(edge, u), v), i)), h) -> APP2(union, i)
APP2(app2(union, app2(app2(app2(edge, x), y), i)), h) -> APP2(app2(app2(edge, x), y), app2(app2(union, i), h))
APP2(app2(app2(app2(app2(if_reach_1, false), x), y), app2(app2(app2(edge, u), v), i)), h) -> APP2(reach, x)
APP2(app2(app2(app2(app2(if_reach_2, false), x), y), app2(app2(app2(edge, u), v), i)), h) -> APP2(app2(or, app2(app2(app2(app2(reach, x), y), i), h)), app2(app2(app2(app2(reach, v), y), app2(app2(union, i), h)), empty))
APP2(app2(app2(app2(app2(if_reach_1, false), x), y), app2(app2(app2(edge, u), v), i)), h) -> APP2(app2(app2(app2(reach, x), y), i), app2(app2(app2(edge, u), v), h))
APP2(app2(app2(app2(app2(if_reach_1, false), x), y), app2(app2(app2(edge, u), v), i)), h) -> APP2(app2(app2(reach, x), y), i)
APP2(app2(eq, app2(s, x)), app2(s, y)) -> APP2(eq, x)
APP2(app2(app2(app2(app2(if_reach_1, false), x), y), app2(app2(app2(edge, u), v), i)), h) -> APP2(app2(app2(edge, u), v), h)
APP2(app2(app2(app2(app2(if_reach_2, false), x), y), app2(app2(app2(edge, u), v), i)), h) -> APP2(app2(app2(reach, x), y), i)
APP2(app2(eq, app2(s, x)), app2(s, y)) -> APP2(app2(eq, x), y)
APP2(app2(app2(app2(app2(if_reach_1, true), x), y), app2(app2(app2(edge, u), v), i)), h) -> APP2(if_reach_2, app2(app2(eq, y), v))
APP2(app2(union, app2(app2(app2(edge, x), y), i)), h) -> APP2(app2(union, i), h)
APP2(app2(app2(app2(app2(if_reach_2, false), x), y), app2(app2(app2(edge, u), v), i)), h) -> APP2(app2(union, i), h)
APP2(app2(app2(app2(reach, x), y), app2(app2(app2(edge, u), v), i)), h) -> APP2(app2(app2(app2(app2(if_reach_1, app2(app2(eq, x), u)), x), y), app2(app2(app2(edge, u), v), i)), h)
APP2(app2(app2(app2(app2(if_reach_1, true), x), y), app2(app2(app2(edge, u), v), i)), h) -> APP2(app2(if_reach_2, app2(app2(eq, y), v)), x)
APP2(app2(app2(app2(reach, x), y), app2(app2(app2(edge, u), v), i)), h) -> APP2(if_reach_1, app2(app2(eq, x), u))
APP2(app2(app2(app2(app2(if_reach_2, false), x), y), app2(app2(app2(edge, u), v), i)), h) -> APP2(app2(app2(reach, v), y), app2(app2(union, i), h))
APP2(app2(app2(app2(app2(if_reach_2, false), x), y), app2(app2(app2(edge, u), v), i)), h) -> APP2(reach, v)
APP2(app2(app2(app2(app2(if_reach_2, false), x), y), app2(app2(app2(edge, u), v), i)), h) -> APP2(app2(reach, v), y)
APP2(app2(app2(app2(app2(if_reach_2, false), x), y), app2(app2(app2(edge, u), v), i)), h) -> APP2(app2(app2(app2(reach, v), y), app2(app2(union, i), h)), empty)
APP2(app2(app2(app2(app2(if_reach_1, true), x), y), app2(app2(app2(edge, u), v), i)), h) -> APP2(app2(app2(app2(app2(if_reach_2, app2(app2(eq, y), v)), x), y), app2(app2(app2(edge, u), v), i)), h)
APP2(app2(app2(app2(reach, x), y), app2(app2(app2(edge, u), v), i)), h) -> APP2(app2(app2(app2(if_reach_1, app2(app2(eq, x), u)), x), y), app2(app2(app2(edge, u), v), i))
APP2(app2(app2(app2(reach, x), y), app2(app2(app2(edge, u), v), i)), h) -> APP2(eq, x)
APP2(app2(app2(app2(reach, x), y), app2(app2(app2(edge, u), v), i)), h) -> APP2(app2(app2(if_reach_1, app2(app2(eq, x), u)), x), y)
app2(app2(eq, 0), 0) -> true
app2(app2(eq, 0), app2(s, x)) -> false
app2(app2(eq, app2(s, x)), 0) -> false
app2(app2(eq, app2(s, x)), app2(s, y)) -> app2(app2(eq, x), y)
app2(app2(or, true), y) -> true
app2(app2(or, false), y) -> y
app2(app2(union, empty), h) -> h
app2(app2(union, app2(app2(app2(edge, x), y), i)), h) -> app2(app2(app2(edge, x), y), app2(app2(union, i), h))
app2(app2(app2(app2(reach, x), y), empty), h) -> false
app2(app2(app2(app2(reach, x), y), app2(app2(app2(edge, u), v), i)), h) -> app2(app2(app2(app2(app2(if_reach_1, app2(app2(eq, x), u)), x), y), app2(app2(app2(edge, u), v), i)), h)
app2(app2(app2(app2(app2(if_reach_1, true), x), y), app2(app2(app2(edge, u), v), i)), h) -> app2(app2(app2(app2(app2(if_reach_2, app2(app2(eq, y), v)), x), y), app2(app2(app2(edge, u), v), i)), h)
app2(app2(app2(app2(app2(if_reach_1, false), x), y), app2(app2(app2(edge, u), v), i)), h) -> app2(app2(app2(app2(reach, x), y), i), app2(app2(app2(edge, u), v), h))
app2(app2(app2(app2(app2(if_reach_2, true), x), y), app2(app2(app2(edge, u), v), i)), h) -> true
app2(app2(app2(app2(app2(if_reach_2, false), x), y), app2(app2(app2(edge, u), v), i)), h) -> app2(app2(or, app2(app2(app2(app2(reach, x), y), i), h)), app2(app2(app2(app2(reach, v), y), app2(app2(union, i), h)), empty))
app2(app2(eq, 0), 0)
app2(app2(eq, 0), app2(s, x0))
app2(app2(eq, app2(s, x0)), 0)
app2(app2(eq, app2(s, x0)), app2(s, x1))
app2(app2(or, true), x0)
app2(app2(or, false), x0)
app2(app2(union, empty), x0)
app2(app2(union, app2(app2(app2(edge, x0), x1), x2)), x3)
app2(app2(app2(app2(reach, x0), x1), empty), x2)
app2(app2(app2(app2(reach, x0), x1), app2(app2(app2(edge, x2), x3), x4)), x5)
app2(app2(app2(app2(app2(if_reach_1, true), x0), x1), app2(app2(app2(edge, x2), x3), x4)), x5)
app2(app2(app2(app2(app2(if_reach_1, false), x0), x1), app2(app2(app2(edge, x2), x3), x4)), x5)
app2(app2(app2(app2(app2(if_reach_2, true), x0), x1), app2(app2(app2(edge, x2), x3), x4)), x5)
app2(app2(app2(app2(app2(if_reach_2, false), x0), x1), app2(app2(app2(edge, x2), x3), x4)), x5)
↳ QTRS
↳ Non-Overlap Check
↳ QTRS
↳ DependencyPairsProof
↳ QDP
↳ DependencyGraphProof
APP2(app2(app2(app2(app2(if_reach_1, false), x), y), app2(app2(app2(edge, u), v), i)), h) -> APP2(app2(reach, x), y)
APP2(app2(app2(app2(app2(if_reach_1, true), x), y), app2(app2(app2(edge, u), v), i)), h) -> APP2(app2(app2(app2(if_reach_2, app2(app2(eq, y), v)), x), y), app2(app2(app2(edge, u), v), i))
APP2(app2(app2(app2(app2(if_reach_2, false), x), y), app2(app2(app2(edge, u), v), i)), h) -> APP2(or, app2(app2(app2(app2(reach, x), y), i), h))
APP2(app2(app2(app2(app2(if_reach_2, false), x), y), app2(app2(app2(edge, u), v), i)), h) -> APP2(reach, x)
APP2(app2(app2(app2(reach, x), y), app2(app2(app2(edge, u), v), i)), h) -> APP2(app2(eq, x), u)
APP2(app2(app2(app2(app2(if_reach_1, true), x), y), app2(app2(app2(edge, u), v), i)), h) -> APP2(eq, y)
APP2(app2(app2(app2(app2(if_reach_2, false), x), y), app2(app2(app2(edge, u), v), i)), h) -> APP2(app2(reach, x), y)
APP2(app2(app2(app2(app2(if_reach_2, false), x), y), app2(app2(app2(edge, u), v), i)), h) -> APP2(app2(app2(app2(reach, x), y), i), h)
APP2(app2(union, app2(app2(app2(edge, x), y), i)), h) -> APP2(union, i)
APP2(app2(app2(app2(app2(if_reach_1, true), x), y), app2(app2(app2(edge, u), v), i)), h) -> APP2(app2(app2(if_reach_2, app2(app2(eq, y), v)), x), y)
APP2(app2(app2(app2(app2(if_reach_1, true), x), y), app2(app2(app2(edge, u), v), i)), h) -> APP2(app2(eq, y), v)
APP2(app2(app2(app2(reach, x), y), app2(app2(app2(edge, u), v), i)), h) -> APP2(app2(if_reach_1, app2(app2(eq, x), u)), x)
APP2(app2(app2(app2(app2(if_reach_2, false), x), y), app2(app2(app2(edge, u), v), i)), h) -> APP2(union, i)
APP2(app2(union, app2(app2(app2(edge, x), y), i)), h) -> APP2(app2(app2(edge, x), y), app2(app2(union, i), h))
APP2(app2(app2(app2(app2(if_reach_1, false), x), y), app2(app2(app2(edge, u), v), i)), h) -> APP2(reach, x)
APP2(app2(app2(app2(app2(if_reach_2, false), x), y), app2(app2(app2(edge, u), v), i)), h) -> APP2(app2(or, app2(app2(app2(app2(reach, x), y), i), h)), app2(app2(app2(app2(reach, v), y), app2(app2(union, i), h)), empty))
APP2(app2(app2(app2(app2(if_reach_1, false), x), y), app2(app2(app2(edge, u), v), i)), h) -> APP2(app2(app2(app2(reach, x), y), i), app2(app2(app2(edge, u), v), h))
APP2(app2(app2(app2(app2(if_reach_1, false), x), y), app2(app2(app2(edge, u), v), i)), h) -> APP2(app2(app2(reach, x), y), i)
APP2(app2(eq, app2(s, x)), app2(s, y)) -> APP2(eq, x)
APP2(app2(app2(app2(app2(if_reach_1, false), x), y), app2(app2(app2(edge, u), v), i)), h) -> APP2(app2(app2(edge, u), v), h)
APP2(app2(app2(app2(app2(if_reach_2, false), x), y), app2(app2(app2(edge, u), v), i)), h) -> APP2(app2(app2(reach, x), y), i)
APP2(app2(eq, app2(s, x)), app2(s, y)) -> APP2(app2(eq, x), y)
APP2(app2(app2(app2(app2(if_reach_1, true), x), y), app2(app2(app2(edge, u), v), i)), h) -> APP2(if_reach_2, app2(app2(eq, y), v))
APP2(app2(union, app2(app2(app2(edge, x), y), i)), h) -> APP2(app2(union, i), h)
APP2(app2(app2(app2(app2(if_reach_2, false), x), y), app2(app2(app2(edge, u), v), i)), h) -> APP2(app2(union, i), h)
APP2(app2(app2(app2(reach, x), y), app2(app2(app2(edge, u), v), i)), h) -> APP2(app2(app2(app2(app2(if_reach_1, app2(app2(eq, x), u)), x), y), app2(app2(app2(edge, u), v), i)), h)
APP2(app2(app2(app2(app2(if_reach_1, true), x), y), app2(app2(app2(edge, u), v), i)), h) -> APP2(app2(if_reach_2, app2(app2(eq, y), v)), x)
APP2(app2(app2(app2(reach, x), y), app2(app2(app2(edge, u), v), i)), h) -> APP2(if_reach_1, app2(app2(eq, x), u))
APP2(app2(app2(app2(app2(if_reach_2, false), x), y), app2(app2(app2(edge, u), v), i)), h) -> APP2(app2(app2(reach, v), y), app2(app2(union, i), h))
APP2(app2(app2(app2(app2(if_reach_2, false), x), y), app2(app2(app2(edge, u), v), i)), h) -> APP2(reach, v)
APP2(app2(app2(app2(app2(if_reach_2, false), x), y), app2(app2(app2(edge, u), v), i)), h) -> APP2(app2(reach, v), y)
APP2(app2(app2(app2(app2(if_reach_2, false), x), y), app2(app2(app2(edge, u), v), i)), h) -> APP2(app2(app2(app2(reach, v), y), app2(app2(union, i), h)), empty)
APP2(app2(app2(app2(app2(if_reach_1, true), x), y), app2(app2(app2(edge, u), v), i)), h) -> APP2(app2(app2(app2(app2(if_reach_2, app2(app2(eq, y), v)), x), y), app2(app2(app2(edge, u), v), i)), h)
APP2(app2(app2(app2(reach, x), y), app2(app2(app2(edge, u), v), i)), h) -> APP2(app2(app2(app2(if_reach_1, app2(app2(eq, x), u)), x), y), app2(app2(app2(edge, u), v), i))
APP2(app2(app2(app2(reach, x), y), app2(app2(app2(edge, u), v), i)), h) -> APP2(eq, x)
APP2(app2(app2(app2(reach, x), y), app2(app2(app2(edge, u), v), i)), h) -> APP2(app2(app2(if_reach_1, app2(app2(eq, x), u)), x), y)
app2(app2(eq, 0), 0) -> true
app2(app2(eq, 0), app2(s, x)) -> false
app2(app2(eq, app2(s, x)), 0) -> false
app2(app2(eq, app2(s, x)), app2(s, y)) -> app2(app2(eq, x), y)
app2(app2(or, true), y) -> true
app2(app2(or, false), y) -> y
app2(app2(union, empty), h) -> h
app2(app2(union, app2(app2(app2(edge, x), y), i)), h) -> app2(app2(app2(edge, x), y), app2(app2(union, i), h))
app2(app2(app2(app2(reach, x), y), empty), h) -> false
app2(app2(app2(app2(reach, x), y), app2(app2(app2(edge, u), v), i)), h) -> app2(app2(app2(app2(app2(if_reach_1, app2(app2(eq, x), u)), x), y), app2(app2(app2(edge, u), v), i)), h)
app2(app2(app2(app2(app2(if_reach_1, true), x), y), app2(app2(app2(edge, u), v), i)), h) -> app2(app2(app2(app2(app2(if_reach_2, app2(app2(eq, y), v)), x), y), app2(app2(app2(edge, u), v), i)), h)
app2(app2(app2(app2(app2(if_reach_1, false), x), y), app2(app2(app2(edge, u), v), i)), h) -> app2(app2(app2(app2(reach, x), y), i), app2(app2(app2(edge, u), v), h))
app2(app2(app2(app2(app2(if_reach_2, true), x), y), app2(app2(app2(edge, u), v), i)), h) -> true
app2(app2(app2(app2(app2(if_reach_2, false), x), y), app2(app2(app2(edge, u), v), i)), h) -> app2(app2(or, app2(app2(app2(app2(reach, x), y), i), h)), app2(app2(app2(app2(reach, v), y), app2(app2(union, i), h)), empty))
app2(app2(eq, 0), 0)
app2(app2(eq, 0), app2(s, x0))
app2(app2(eq, app2(s, x0)), 0)
app2(app2(eq, app2(s, x0)), app2(s, x1))
app2(app2(or, true), x0)
app2(app2(or, false), x0)
app2(app2(union, empty), x0)
app2(app2(union, app2(app2(app2(edge, x0), x1), x2)), x3)
app2(app2(app2(app2(reach, x0), x1), empty), x2)
app2(app2(app2(app2(reach, x0), x1), app2(app2(app2(edge, x2), x3), x4)), x5)
app2(app2(app2(app2(app2(if_reach_1, true), x0), x1), app2(app2(app2(edge, x2), x3), x4)), x5)
app2(app2(app2(app2(app2(if_reach_1, false), x0), x1), app2(app2(app2(edge, x2), x3), x4)), x5)
app2(app2(app2(app2(app2(if_reach_2, true), x0), x1), app2(app2(app2(edge, x2), x3), x4)), x5)
app2(app2(app2(app2(app2(if_reach_2, false), x0), x1), app2(app2(app2(edge, x2), x3), x4)), x5)
↳ QTRS
↳ Non-Overlap Check
↳ QTRS
↳ DependencyPairsProof
↳ QDP
↳ DependencyGraphProof
↳ AND
↳ QDP
↳ QDPOrderProof
↳ QDP
↳ QDP
APP2(app2(union, app2(app2(app2(edge, x), y), i)), h) -> APP2(app2(union, i), h)
app2(app2(eq, 0), 0) -> true
app2(app2(eq, 0), app2(s, x)) -> false
app2(app2(eq, app2(s, x)), 0) -> false
app2(app2(eq, app2(s, x)), app2(s, y)) -> app2(app2(eq, x), y)
app2(app2(or, true), y) -> true
app2(app2(or, false), y) -> y
app2(app2(union, empty), h) -> h
app2(app2(union, app2(app2(app2(edge, x), y), i)), h) -> app2(app2(app2(edge, x), y), app2(app2(union, i), h))
app2(app2(app2(app2(reach, x), y), empty), h) -> false
app2(app2(app2(app2(reach, x), y), app2(app2(app2(edge, u), v), i)), h) -> app2(app2(app2(app2(app2(if_reach_1, app2(app2(eq, x), u)), x), y), app2(app2(app2(edge, u), v), i)), h)
app2(app2(app2(app2(app2(if_reach_1, true), x), y), app2(app2(app2(edge, u), v), i)), h) -> app2(app2(app2(app2(app2(if_reach_2, app2(app2(eq, y), v)), x), y), app2(app2(app2(edge, u), v), i)), h)
app2(app2(app2(app2(app2(if_reach_1, false), x), y), app2(app2(app2(edge, u), v), i)), h) -> app2(app2(app2(app2(reach, x), y), i), app2(app2(app2(edge, u), v), h))
app2(app2(app2(app2(app2(if_reach_2, true), x), y), app2(app2(app2(edge, u), v), i)), h) -> true
app2(app2(app2(app2(app2(if_reach_2, false), x), y), app2(app2(app2(edge, u), v), i)), h) -> app2(app2(or, app2(app2(app2(app2(reach, x), y), i), h)), app2(app2(app2(app2(reach, v), y), app2(app2(union, i), h)), empty))
app2(app2(eq, 0), 0)
app2(app2(eq, 0), app2(s, x0))
app2(app2(eq, app2(s, x0)), 0)
app2(app2(eq, app2(s, x0)), app2(s, x1))
app2(app2(or, true), x0)
app2(app2(or, false), x0)
app2(app2(union, empty), x0)
app2(app2(union, app2(app2(app2(edge, x0), x1), x2)), x3)
app2(app2(app2(app2(reach, x0), x1), empty), x2)
app2(app2(app2(app2(reach, x0), x1), app2(app2(app2(edge, x2), x3), x4)), x5)
app2(app2(app2(app2(app2(if_reach_1, true), x0), x1), app2(app2(app2(edge, x2), x3), x4)), x5)
app2(app2(app2(app2(app2(if_reach_1, false), x0), x1), app2(app2(app2(edge, x2), x3), x4)), x5)
app2(app2(app2(app2(app2(if_reach_2, true), x0), x1), app2(app2(app2(edge, x2), x3), x4)), x5)
app2(app2(app2(app2(app2(if_reach_2, false), x0), x1), app2(app2(app2(edge, x2), x3), x4)), x5)
The following pairs can be strictly oriented and are deleted.
The remaining pairs can at least by weakly be oriented.
APP2(app2(union, app2(app2(app2(edge, x), y), i)), h) -> APP2(app2(union, i), h)
APP1 > [app1, union, edge]
↳ QTRS
↳ Non-Overlap Check
↳ QTRS
↳ DependencyPairsProof
↳ QDP
↳ DependencyGraphProof
↳ AND
↳ QDP
↳ QDPOrderProof
↳ QDP
↳ PisEmptyProof
↳ QDP
↳ QDP
app2(app2(eq, 0), 0) -> true
app2(app2(eq, 0), app2(s, x)) -> false
app2(app2(eq, app2(s, x)), 0) -> false
app2(app2(eq, app2(s, x)), app2(s, y)) -> app2(app2(eq, x), y)
app2(app2(or, true), y) -> true
app2(app2(or, false), y) -> y
app2(app2(union, empty), h) -> h
app2(app2(union, app2(app2(app2(edge, x), y), i)), h) -> app2(app2(app2(edge, x), y), app2(app2(union, i), h))
app2(app2(app2(app2(reach, x), y), empty), h) -> false
app2(app2(app2(app2(reach, x), y), app2(app2(app2(edge, u), v), i)), h) -> app2(app2(app2(app2(app2(if_reach_1, app2(app2(eq, x), u)), x), y), app2(app2(app2(edge, u), v), i)), h)
app2(app2(app2(app2(app2(if_reach_1, true), x), y), app2(app2(app2(edge, u), v), i)), h) -> app2(app2(app2(app2(app2(if_reach_2, app2(app2(eq, y), v)), x), y), app2(app2(app2(edge, u), v), i)), h)
app2(app2(app2(app2(app2(if_reach_1, false), x), y), app2(app2(app2(edge, u), v), i)), h) -> app2(app2(app2(app2(reach, x), y), i), app2(app2(app2(edge, u), v), h))
app2(app2(app2(app2(app2(if_reach_2, true), x), y), app2(app2(app2(edge, u), v), i)), h) -> true
app2(app2(app2(app2(app2(if_reach_2, false), x), y), app2(app2(app2(edge, u), v), i)), h) -> app2(app2(or, app2(app2(app2(app2(reach, x), y), i), h)), app2(app2(app2(app2(reach, v), y), app2(app2(union, i), h)), empty))
app2(app2(eq, 0), 0)
app2(app2(eq, 0), app2(s, x0))
app2(app2(eq, app2(s, x0)), 0)
app2(app2(eq, app2(s, x0)), app2(s, x1))
app2(app2(or, true), x0)
app2(app2(or, false), x0)
app2(app2(union, empty), x0)
app2(app2(union, app2(app2(app2(edge, x0), x1), x2)), x3)
app2(app2(app2(app2(reach, x0), x1), empty), x2)
app2(app2(app2(app2(reach, x0), x1), app2(app2(app2(edge, x2), x3), x4)), x5)
app2(app2(app2(app2(app2(if_reach_1, true), x0), x1), app2(app2(app2(edge, x2), x3), x4)), x5)
app2(app2(app2(app2(app2(if_reach_1, false), x0), x1), app2(app2(app2(edge, x2), x3), x4)), x5)
app2(app2(app2(app2(app2(if_reach_2, true), x0), x1), app2(app2(app2(edge, x2), x3), x4)), x5)
app2(app2(app2(app2(app2(if_reach_2, false), x0), x1), app2(app2(app2(edge, x2), x3), x4)), x5)
↳ QTRS
↳ Non-Overlap Check
↳ QTRS
↳ DependencyPairsProof
↳ QDP
↳ DependencyGraphProof
↳ AND
↳ QDP
↳ QDP
↳ QDPOrderProof
↳ QDP
APP2(app2(eq, app2(s, x)), app2(s, y)) -> APP2(app2(eq, x), y)
app2(app2(eq, 0), 0) -> true
app2(app2(eq, 0), app2(s, x)) -> false
app2(app2(eq, app2(s, x)), 0) -> false
app2(app2(eq, app2(s, x)), app2(s, y)) -> app2(app2(eq, x), y)
app2(app2(or, true), y) -> true
app2(app2(or, false), y) -> y
app2(app2(union, empty), h) -> h
app2(app2(union, app2(app2(app2(edge, x), y), i)), h) -> app2(app2(app2(edge, x), y), app2(app2(union, i), h))
app2(app2(app2(app2(reach, x), y), empty), h) -> false
app2(app2(app2(app2(reach, x), y), app2(app2(app2(edge, u), v), i)), h) -> app2(app2(app2(app2(app2(if_reach_1, app2(app2(eq, x), u)), x), y), app2(app2(app2(edge, u), v), i)), h)
app2(app2(app2(app2(app2(if_reach_1, true), x), y), app2(app2(app2(edge, u), v), i)), h) -> app2(app2(app2(app2(app2(if_reach_2, app2(app2(eq, y), v)), x), y), app2(app2(app2(edge, u), v), i)), h)
app2(app2(app2(app2(app2(if_reach_1, false), x), y), app2(app2(app2(edge, u), v), i)), h) -> app2(app2(app2(app2(reach, x), y), i), app2(app2(app2(edge, u), v), h))
app2(app2(app2(app2(app2(if_reach_2, true), x), y), app2(app2(app2(edge, u), v), i)), h) -> true
app2(app2(app2(app2(app2(if_reach_2, false), x), y), app2(app2(app2(edge, u), v), i)), h) -> app2(app2(or, app2(app2(app2(app2(reach, x), y), i), h)), app2(app2(app2(app2(reach, v), y), app2(app2(union, i), h)), empty))
app2(app2(eq, 0), 0)
app2(app2(eq, 0), app2(s, x0))
app2(app2(eq, app2(s, x0)), 0)
app2(app2(eq, app2(s, x0)), app2(s, x1))
app2(app2(or, true), x0)
app2(app2(or, false), x0)
app2(app2(union, empty), x0)
app2(app2(union, app2(app2(app2(edge, x0), x1), x2)), x3)
app2(app2(app2(app2(reach, x0), x1), empty), x2)
app2(app2(app2(app2(reach, x0), x1), app2(app2(app2(edge, x2), x3), x4)), x5)
app2(app2(app2(app2(app2(if_reach_1, true), x0), x1), app2(app2(app2(edge, x2), x3), x4)), x5)
app2(app2(app2(app2(app2(if_reach_1, false), x0), x1), app2(app2(app2(edge, x2), x3), x4)), x5)
app2(app2(app2(app2(app2(if_reach_2, true), x0), x1), app2(app2(app2(edge, x2), x3), x4)), x5)
app2(app2(app2(app2(app2(if_reach_2, false), x0), x1), app2(app2(app2(edge, x2), x3), x4)), x5)
The following pairs can be strictly oriented and are deleted.
The remaining pairs can at least by weakly be oriented.
APP2(app2(eq, app2(s, x)), app2(s, y)) -> APP2(app2(eq, x), y)
trivial
↳ QTRS
↳ Non-Overlap Check
↳ QTRS
↳ DependencyPairsProof
↳ QDP
↳ DependencyGraphProof
↳ AND
↳ QDP
↳ QDP
↳ QDPOrderProof
↳ QDP
↳ PisEmptyProof
↳ QDP
app2(app2(eq, 0), 0) -> true
app2(app2(eq, 0), app2(s, x)) -> false
app2(app2(eq, app2(s, x)), 0) -> false
app2(app2(eq, app2(s, x)), app2(s, y)) -> app2(app2(eq, x), y)
app2(app2(or, true), y) -> true
app2(app2(or, false), y) -> y
app2(app2(union, empty), h) -> h
app2(app2(union, app2(app2(app2(edge, x), y), i)), h) -> app2(app2(app2(edge, x), y), app2(app2(union, i), h))
app2(app2(app2(app2(reach, x), y), empty), h) -> false
app2(app2(app2(app2(reach, x), y), app2(app2(app2(edge, u), v), i)), h) -> app2(app2(app2(app2(app2(if_reach_1, app2(app2(eq, x), u)), x), y), app2(app2(app2(edge, u), v), i)), h)
app2(app2(app2(app2(app2(if_reach_1, true), x), y), app2(app2(app2(edge, u), v), i)), h) -> app2(app2(app2(app2(app2(if_reach_2, app2(app2(eq, y), v)), x), y), app2(app2(app2(edge, u), v), i)), h)
app2(app2(app2(app2(app2(if_reach_1, false), x), y), app2(app2(app2(edge, u), v), i)), h) -> app2(app2(app2(app2(reach, x), y), i), app2(app2(app2(edge, u), v), h))
app2(app2(app2(app2(app2(if_reach_2, true), x), y), app2(app2(app2(edge, u), v), i)), h) -> true
app2(app2(app2(app2(app2(if_reach_2, false), x), y), app2(app2(app2(edge, u), v), i)), h) -> app2(app2(or, app2(app2(app2(app2(reach, x), y), i), h)), app2(app2(app2(app2(reach, v), y), app2(app2(union, i), h)), empty))
app2(app2(eq, 0), 0)
app2(app2(eq, 0), app2(s, x0))
app2(app2(eq, app2(s, x0)), 0)
app2(app2(eq, app2(s, x0)), app2(s, x1))
app2(app2(or, true), x0)
app2(app2(or, false), x0)
app2(app2(union, empty), x0)
app2(app2(union, app2(app2(app2(edge, x0), x1), x2)), x3)
app2(app2(app2(app2(reach, x0), x1), empty), x2)
app2(app2(app2(app2(reach, x0), x1), app2(app2(app2(edge, x2), x3), x4)), x5)
app2(app2(app2(app2(app2(if_reach_1, true), x0), x1), app2(app2(app2(edge, x2), x3), x4)), x5)
app2(app2(app2(app2(app2(if_reach_1, false), x0), x1), app2(app2(app2(edge, x2), x3), x4)), x5)
app2(app2(app2(app2(app2(if_reach_2, true), x0), x1), app2(app2(app2(edge, x2), x3), x4)), x5)
app2(app2(app2(app2(app2(if_reach_2, false), x0), x1), app2(app2(app2(edge, x2), x3), x4)), x5)
↳ QTRS
↳ Non-Overlap Check
↳ QTRS
↳ DependencyPairsProof
↳ QDP
↳ DependencyGraphProof
↳ AND
↳ QDP
↳ QDP
↳ QDP
APP2(app2(app2(app2(app2(if_reach_2, false), x), y), app2(app2(app2(edge, u), v), i)), h) -> APP2(app2(app2(app2(reach, x), y), i), h)
APP2(app2(app2(app2(reach, x), y), app2(app2(app2(edge, u), v), i)), h) -> APP2(app2(app2(app2(app2(if_reach_1, app2(app2(eq, x), u)), x), y), app2(app2(app2(edge, u), v), i)), h)
APP2(app2(app2(app2(app2(if_reach_1, false), x), y), app2(app2(app2(edge, u), v), i)), h) -> APP2(app2(app2(app2(reach, x), y), i), app2(app2(app2(edge, u), v), h))
APP2(app2(app2(app2(app2(if_reach_2, false), x), y), app2(app2(app2(edge, u), v), i)), h) -> APP2(app2(app2(app2(reach, v), y), app2(app2(union, i), h)), empty)
APP2(app2(app2(app2(app2(if_reach_1, true), x), y), app2(app2(app2(edge, u), v), i)), h) -> APP2(app2(app2(app2(app2(if_reach_2, app2(app2(eq, y), v)), x), y), app2(app2(app2(edge, u), v), i)), h)
app2(app2(eq, 0), 0) -> true
app2(app2(eq, 0), app2(s, x)) -> false
app2(app2(eq, app2(s, x)), 0) -> false
app2(app2(eq, app2(s, x)), app2(s, y)) -> app2(app2(eq, x), y)
app2(app2(or, true), y) -> true
app2(app2(or, false), y) -> y
app2(app2(union, empty), h) -> h
app2(app2(union, app2(app2(app2(edge, x), y), i)), h) -> app2(app2(app2(edge, x), y), app2(app2(union, i), h))
app2(app2(app2(app2(reach, x), y), empty), h) -> false
app2(app2(app2(app2(reach, x), y), app2(app2(app2(edge, u), v), i)), h) -> app2(app2(app2(app2(app2(if_reach_1, app2(app2(eq, x), u)), x), y), app2(app2(app2(edge, u), v), i)), h)
app2(app2(app2(app2(app2(if_reach_1, true), x), y), app2(app2(app2(edge, u), v), i)), h) -> app2(app2(app2(app2(app2(if_reach_2, app2(app2(eq, y), v)), x), y), app2(app2(app2(edge, u), v), i)), h)
app2(app2(app2(app2(app2(if_reach_1, false), x), y), app2(app2(app2(edge, u), v), i)), h) -> app2(app2(app2(app2(reach, x), y), i), app2(app2(app2(edge, u), v), h))
app2(app2(app2(app2(app2(if_reach_2, true), x), y), app2(app2(app2(edge, u), v), i)), h) -> true
app2(app2(app2(app2(app2(if_reach_2, false), x), y), app2(app2(app2(edge, u), v), i)), h) -> app2(app2(or, app2(app2(app2(app2(reach, x), y), i), h)), app2(app2(app2(app2(reach, v), y), app2(app2(union, i), h)), empty))
app2(app2(eq, 0), 0)
app2(app2(eq, 0), app2(s, x0))
app2(app2(eq, app2(s, x0)), 0)
app2(app2(eq, app2(s, x0)), app2(s, x1))
app2(app2(or, true), x0)
app2(app2(or, false), x0)
app2(app2(union, empty), x0)
app2(app2(union, app2(app2(app2(edge, x0), x1), x2)), x3)
app2(app2(app2(app2(reach, x0), x1), empty), x2)
app2(app2(app2(app2(reach, x0), x1), app2(app2(app2(edge, x2), x3), x4)), x5)
app2(app2(app2(app2(app2(if_reach_1, true), x0), x1), app2(app2(app2(edge, x2), x3), x4)), x5)
app2(app2(app2(app2(app2(if_reach_1, false), x0), x1), app2(app2(app2(edge, x2), x3), x4)), x5)
app2(app2(app2(app2(app2(if_reach_2, true), x0), x1), app2(app2(app2(edge, x2), x3), x4)), x5)
app2(app2(app2(app2(app2(if_reach_2, false), x0), x1), app2(app2(app2(edge, x2), x3), x4)), x5)